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Showing posts from July, 2015

Getting Over The Festival Blues…

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I've done a few festivals over the years and it’s always been a crash back to reality on the Tuesday. This year was no different and I can’t seem to shake the post-festival blues; it has been a whole month since I was partying on the Isle of Wight to classics like She’s So High – Blur and The Chain by the absolute legends Fleetwood Mac! My Highlights I thought a quick write-up of my time at The Isle of Wight Festival might help get it out my system. I managed to get a ticket last minute when a mate broke up with his girlfriend so it was all pretty manic and lastminute.com for me. I didn't realise how much actually goes on at Isle of Wight Festival. There were so many awesome other activities, as well as watching the music, that there was never a dull moment.  We got there on the Thursday when it opened and got a pretty decent pitch near these mental Irish blokes. The main stage wasn't open on the first day but some of the other stages were. We checked-out No

The God Delusion: How Peter Molyneux Became the Villain

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When I was 13, I was hooked on a game called Black & White. I was intensely familiar with video games as platformers and shooters, but Black & White was very different; Players took on the role of a faceless, nameless god, and could freely influence the lives of civilisations through their own choices. You could shape societies through your vengeful or merciful rule which would eventually influence all life on Earth and create an open-ended gaming experience. The game is considered one of the progenitors of the modern simulation game genre and influenced a wide range of titles such as The Sims, Spore and Darwinia. Source: https://www.flickr.com/photos/crossmediaweek/  Enter Peter Molyneux, the charismatic and popular game developer who in 1989 created Populous, which is considered to be the first god game. Since then, Molyneux created many other titles including Black & White 1 & 2, the Fable series, Dungeon Keeper and Gene Wars. But as his work grew, his